Endless Tower

Many ships in Alberta brave the rough seas, both for livelihood and adventure. One area was left unchartedóa fog ridden waterway, mysterious to the people.

Different legends surrounding the fog spread. Some say there was an island of demons, some say it was the gateway to Asgard, land of Gods. Many adventurers were lured to explore the sea, but seamen were not willing to trade their lives for more zeny and treasures.

However, suddenly, the fog cleared. Some attribute it to the destruction of Morroc, but no one has ever explained how or why the fog disappeared.

The adventurers reached a normal island upon exploring the waterway. On it was a sight of marvel for the people. A tower, endless in height, stretching to the sky, as if reaching to the gods stood in the middle of the island.

A tale of greed and deception surrounds the island. Demons trying to overthrow each other and usurp control has led to Naght Sieger, the more superior demon, to gain control over Entweihen and its forces in the tower.

It is now up to the adventurers to cleanse the tower of the filth of the demonic aura.



How to enter the tower (click here for detailed Tower Guide)

  • After donating zeny, he will offer to take you to the island with the Endless Tower. Once on the island, the party leader will have to talk to NPC [Tower Protection Stone]. It will create an instance dungeon for the leader and his/her party

  • Your party will be placed on standby. The party will have to wait for 1-2 minutes before the instance is created.

  • After the instance is created, a small window will appear, showing the amount of time left for all party members to enter the instance dungeon before it closes.

Tower Mechanics

  • There must be a party of at least 2 people to be able to enter the tower. Only the Party leader should speak with the [Tower Protection Stone].
  • Once a party leader has spoken with the [Tower Protection Stone], an instance will be created. This will take 1-2 minutes. Once the instance has been created, there is a 5 minute window for the whole party to enter. If the party does not enter, the instance is destroyed. Once an instance is created, players will not be able to enter another Endless Tower instance again for 7 days.
  • The party has 4 hours to complete the instance. When the time limit is up, they will be warped back out and will not be able to enter the tower for 7 days.
  • There are 100 floors of monsters in this instance dungeon.
  • In each floor, a certain number of monsters exist. The party must clear each floor of all monsters to advance to the next floor. There will be a count of monsters remaining per floor so that the party knows how many more to look for.
  • Once a floor is cleared, a portal to the next floor will appear on the upper left side of the map.
  • Certain skills are not allowed in the tower:
    • Teleport
    • Ice Wall
    • Spider Web
    • Intimidate
  • Upon reaching floors 26, 51 and 76, players will get items called Ashes of Darkness. These items can be used to teleport back to the 25th, 50th and 75th floors of the tower.
    • Player must talk to Immortal Brazier to activate the teleport. Immortal Furnace is located on the 1st floor of the tower, itís the torch above the entrance.
    • Immortal Furnace will bring you to either the 26th, 51st or 76th floor of the tower, depending on how many Ashes of Darkness you have.
      • 1 Ash of Darkness = 26th floor
      • 2 Ashes of Darkness = 51st floor
      • 3 Ashes of Darkness = 76th floor

Rewards

The new MVPs drop items that only the bravest can have.

Some of Naght Siegerís (MVP) drops are the following

  • Twin Edge of Naght Sieger [3] (Blue)*

    • One of the twin swords of Naght Sieger. The blue blade shows sharpness of this sword.
    • Ignore general monster's Def by a low chance, when doing physical attack.
    • Able to use Lv. 5 Frost Diver.
    • Weapon Class: Sword
    • Attack Strength: 150
    • Weight: 150
    • Property: Water
    • Weapon Level: 4
    • Required Level: 75
    • Jobs: Transcendent Swordsman, Merchant, Thief Classes
  • Twin Edge of Naght Sieger [3] (Red)*
    • One of the twin swords of Naght Sieger. The red blade shows destructive power of this sword.
    • Ignore general monster's Def by a low chance, when doing physical attack.
    • Able to use Lv. 3 Meteor Storm.
    • Weapon Class: Sword
    • Attack Strength:† 160
    • Weight:† 150
    • Property:† Fire
    • Weapon Level:† 4
    • Required Level:† 75
    • Jobs:† Transcendent Swordsman, Merchant, Thief Classes
    *Can be combined to form Violet Fear, a powerful Two-Handed Sword enchanted with Naght Siegerís power
  • Violet Fear [2]
    • A huge violet Two-hand Sword that made of the Twin Sword of Naght Sieger.
    • Ignore general monster's Def by a low chance, when doing physical attack.
    • Adds a chance of auto casting Lv. 3 Meteor Storm, Lv. 5, and Frost Nova with each physical attack.
    • Weapon Class: Two-handed Sword
    • Attack Strength:† 275
    • Weight: †220
    • Weapon Level:† 4
    • Required Level:† 80
    • Jobs:† Transcendent Swordsman Class
  • Flame Manteau of Naght Sieger [1]
    • A Manteau of Flame that Naght Sieger has worn.
    • Increases MHP 5%.† MDEF + 2
    • Increases MATK 1%. Additional 2% physical damage to Fire Monsters.
    • Armor Class: Garment
    • Defense :† 4
    • Weight:† 70
    • Required Level:† 70
    • Jobs:† All Transcendent Jobs except Novice

Entweihenís (MVP) drops are the following (all items with links):

  • Thorn Staff of Darkness
    • MATK + 20%, INT + 3, DEX +3
    • Ignore a part of Magical Def of target by Upgrade Level.
    • Reduces Cast Delay of all skills by Upgrade Level.
    • Weapon Class: Rod
    • Attack Strength:† 60
    • Weight:† 70
    • Property: Shadow
    • Weapon Level:† 4
    • Required Level:† 75
    • Jobs:† Transcendent Mage, Acolyte
  • Holy Stick
    • MATK + 15%
    • Reduces 25% of casting delay for Holy Light, Turn Undead, and Magnus Exorcismus.
    • Weapon Class: Rod ††Attack Strength:† 50
    • Weight:† 50†††††† Property:† Holy
    • Weapon Level:† 4
    • Required Level:† 70
    • Jobs:† Priest, Monk
  • Heavenly Maidenís Robe [1]
    • Armor Class: Garment††
    • Defense: 3
    • Weight:† 50††††††
    • Required Level:† 80
    • Jobs:† Every Job class except Novice

 

Sealed Catacomb

Years before our age, demons would freely rise from hell and plague Midgard. Baphomet was the strongest at the time, and no one could stop it.

Like in every ailing civilization, a hero arises among the people. A great monk, the punisher of evil and champion of the light, formed a group of brave adventurers to fight and defeat Baphomet. The large group raided Baphometís cave, and the monsters overpowered them, killing them one by one, until only five remained.

The five bravely faced this evil, but were unable to withstand its power. To prevent it from wrecking havoc on mankind, they sacrificed their lives to form 5 seals that would trap Baphomet in the Catacombs beneath the surface.

In honor of the heroes, a Monk Temple was constructed on top of the Catacombs where the five gave up their lives. Aside from honoring the heroes, they serve as guardians to the seals of Baphomet.

However, the seals are breaking; their power is waning, and the once sealed Great Evil is mustering up all his forces underground to launch an assault on Rune-Midgard. The monks now need help from any willing and able-bodied adventurers to help them seal and finally defeat this recurring face of evil.


How to enter the Catacombs (click here for detailed Catacombs guide)

  • The party leader must talk to [Friar Patrick] in the Monk Test (309, 146) area. [Friar Patrick] will create an instance dungeon.

  • Your party will be placed on standby. The party will have to wait for 1-2 minutes before the instance is created.

  • After the instance is created, a small window will appear, showing the amount of time left for all party members to enter the instance dungeon before it closes.

  • Once the party enters the Catacomb, the window will change into a timer, showing how much time the party has to complete the dungeon.

Catacomb Mechanics

  • A party of at least 2 people is required to enter. Both members must be level 75 to be able to enter.
  • Party leader must speak with [Friar Patrick] to be able to create an instance. Once an instance is created, the party has 5 minutes to enter the instance, or else it will be destroyed.
  • The party has 4 hours to complete the instance. When the time limit is up, they will be warped back out and will not be able to enter the Catacomb for 12 hours.
  • The party will be required to do a quest in the catacomb to prevent Baphomet from escaping his prison. Some parts of the quest have a time limit.
  • To weaken Baphomet and damage him, players will have to lure Baphomet to the seals and activate the them as instructed. They will have a few seconds wherein Baphomet will lose his invulnerability.
  • The party member who activates the seal will be immobile and cannot activate another seal for 3 minutes.
  • The following skills are not allowed in the Catacomb:
    • Teleport/Fly Wing
    • Safety Wall
    • Assumptio
    • Intimidate

Rewards

Upon killing Baphomet, one can gather items to make the headgear, Baphomet Horns. Required to make the Baphomet Horns are:

  • 1 Cursed Baphomet Doll (From Great Demon Baphomet)
  • 1 Magestic Goat (From Baphomet MVP)
  • 30 Dark Crystal (From Incantation of Morroc and Satan Morroc MVP)
  • 50 Dark Debris (From Incantation of Morroc and Satan Morroc MVP)
  • 990,000 Zeny

Great Demon Baphomet is also the only monster that drops the great sword, Tae Gyoo Lyeon.

 

 

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